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- Version 2.4.0
- Version 2.3.6
- Version 2.3.5
- Version 2.3.4
- Version 2.3.3
- Version 2.3.2
- Version 2.3.1
- Version 2.3.0
- Version 2.2.3
- Version 2.2.2
- Version 2.2.1
- Version 2.2
- Version 2.1.1
- Version 2.1.0
- Version 2.0.2
- Version 2.0.1
- Version 1.21
- Version 1.20
- Version 1.19.1
- Version 1.19
- Version 1.18.6
- Version 1.18.5
- Version 1.18.4
- Version 1.18.3
- Version 1.18.2
- Version 1.18.1
- Version 1.18
- Version 1.17.2
- Version 1.17.1
- Version 1.16.1
- Version 1.16
- Version 1.15.1
- Version 1.14.2
- Version 1.13.1
- Version 1.12.4
- Version 1.12.3
- Version 1.12.2
- Version 1.12
- Version 1.11.5
- Version 1.11.2
- Version 1.11.1
- Version 1.11
- Version 1.10
- Version 1.9.2
- Version 1.9
- Version 1.8
- Version 1.7.3
- Version 1.7.2
- Version 1.7.1
- Version 1.7
- Version 1.6.1
- Version 1.6
- Version 1.5.2
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See Through Scopes
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
Activity logs
This page was last updated on 11 April 2021, 12:53PM
Version 2.4.0
- — Added an optional Power Armor fix. This fixes the issues some 8x Combat Scopes have when using the X-01 Right Arm or the Tesla Right Arm. Works by modifying first person meshes of said Power Armor items.
- — Included Dynamic Sway as suggest by iCake. Crouching, the Sniper Perk, Stability Armor/Weapon mods now reduce the amount of sway. Tweakable if necessary. See description for details.
- — Consisteny pass. Some scopes got the benefit from the Sniper Perk while they shouldn’t and vice versa.
- — Lever Action Combat Scopes have been redone.
- — Optional Recon Ripple Effect Remover. Removes the distortion effect when using Recon Scopes.
- — Added support for the Creation Club Manwell Rifle and Carbine
— Fixed the incorrect, double hold breath prompt when using a vanilla, overlay scope.
— Fixed an issue where certain sights would not have the correct sway applied to them.
Version 2.3.6
- — Fixed the Deliverer scopes becoming opaque when firing too fast
- — Forced patch to fix the broken ‘crippled arms animation’ for the Service Rifle by DeadPool to be installed always
- — Added a patch to fix the broken ‘crippled arms animation’ for the M2 Flamethrower, as the author of that mod hasn’t included this fix in his mod yet.
Version 2.3.5
- — More fixes and updates to the Hold Breath Feature:
- * Attempt 2 at preventing it from staying after stopping with aiming
- * Activating the hold breath trigger while not aiming will now delete it, allowing for users to clean it up if the issue persists, or activators are still present somewhere.
- — Fixed the CC Zetan Arsenal scopes not working correctly and appearing opague
- — Fixed a vanilla issue: the pipe revoler with a pistol grip had broken «arms are crippled» animations. This is now fixed, which means the weapon functions normally when using STS
- — Updated the add-on for the Hand Made Antimateriel Rifle by Shoeburglar. Make sure the HMAR is updated as well.
- — Added an auto-detect feature to the installer for the weapon add-on patches
- (Note 1: works only properly in Vortex and is still buggy: if you enable this option and then disable it again later, it remains enabled. Restart the installer to fix this)
- (Note 2: In NMM, it is enabled and cannot be disabled, again, due to a «bug» in NMM)
- (Note 3: If you hate this behavior in NMM, there is a non-auto detect version available for download)
Version 2.3.4
- — Changed the way the mod handles the ‘Hold Breath’ activator. It deletes and respawns it now instead of hiding it. Should fix issues with the activator randomly disappearing during a playthrough.
- — Fixed an invalid reference in the TakeCover path
- — Changed the way the installer handles a patch for the Service Rifle
— Fixed the installer installing pack 6 instead of pack 5 and vice versa.
Version 2.3.3
- — Fixed broken animations on the Caravan Shotgun if installed
- — Fixed a rare issue where the Hold Breath Activator would disappear
- — Fixed the RU556 scopes being horrible misaligned due to a copy error
- — Included the ‘Fix First Person to Third Person reload bug patch’ by default
- — Should have fixed NMM download issues
Version 2.3.2
- — Fixed an issue with the installer not properly installing an animation patch needed for the F4NV Service Rifle
Version 2.3.1
- — Fixed some issues with the FOMOD installer not properly installing meshes or ESP’s
Version 2.3.0
- — Added Hold Breath Feature
— Added configurable sway. Sway while aiming can now be configured. - — Reworked script logic
- — Recentered ALL scopes due to animation/logic changes with the hold breath feature
- — Added three new reticles and a new dot:
- — Reticle: DR4, Small
- — Reticle: Rangefinder
- — Reticle: Rangefinder Triple, Small
- — Dot: Cross, Rangefinder
- — Changed the thin chrevron to a small chevron
- — Added
17 new addon patches
Version 2.2.3
- — Fixed an issue with the replacer version of the Smaller Institute Weapons Patch
Version 2.2.2
- — Fixed an issue with a debug notification message showing up when not intended
Version 2.2.1
- — Fixed the issue where entering a vertibird would break the auto-toggle perspective option.
- NOTE: Requires to disable, then re-enable this feature.
Version 2.2
- — Added the RobCo Recon Scope patch
Version 2.1.1
- — Fixed an issue with the 4x Mosin Nagant Scope
— Fixed an issue with the Creation Club Prototype Gauss Rifle in combination with the prepacked files
— Fixed an issue with papyrus log spam*
— Fixed some issues with the Lee Enfields 8x scope, and combining scopes with the silenced barrel
* NOTE: Update the mod, then download Fallrim Tools to edit your save. In the «Scripts» and «Script Instances» section, remove any reference to «CombatScopeFixPowerArmor» and «CombatScopesForceFirstPerson». This should solve the papyrus spamming
Version 2.1.0
- — Fixed an issue involving character behavior (not being able to rotate head and such)
— Fixed a misaligned scope for the R91 Assault Rifle
— Properly fixed an issue with regard to certain reticle customizations not working as intended.
— Added a couple of animation patches
— Added an option to remove (most) of the lens reflection when aiming
— Added an addon for the Lee Enfield by asXas
Version 2.0.2
- — Fixed the non-dlc Main ESP’s. No longer requires both DLC’s
— Fixed the Far Harbor ESP’s. No longer requires Nuka World
— Update the Reticle Customization to work with mods using «not-properly-constructed» material swaps.
— Updated some scope models a little bit to have a clearer view (Combat Rifle/Machine Gun)
Version 2.0.1
- — Fixed an issue where using the Hunting Scope Recon Combat Scope (8x) would result in the player being unable to fire for the remainder of the session
— Fixed an issue where certain armor pieces would clip when aiming with certain 8x scopes
— Fixed an issue where the prepacked archive files were incorrectly named
— Fixed an issue with the Service Rifle scope reticles not being customizable
— Fixed some typos in the installer
— Slightly adjusted the Hunting Rifle scopes to make the sway more centered
Version 1.21
- — Fixed some installer issues. Should work fine now.
— Added patches for the following weapons:
Service Rifle by DeadPool2099 and others
Creation Club Prototype Gauss Rifle
Creation Club Anti-Materiel Rifle
Version 1.20
- — Holotape-handout quest should now be fixed. Player correctly receives a settings holotape at the start of the game
— Additional holotape handout quest for those we already started a game
— Added a crafting recipe to the chemistry station to craft the settings holotape, if the player lost it for some reason
— Addition of an optional blur effect when aiming. See the Settings holotape to enable and configure the effect.
Version 1.19.1
- — Fixed an alignment issue with the Wattz Laser Rifle
— Added a patch for the GOTY version of Cut Weapon Mods Restored
— Updated the existing patch for the non-GOTY version of Cut Weapon Mods Restored
Version 1.19
- — Added patches for three new weapons:
Ruger AC556
Wattz Laser Rifle
SVU (Russian Recon Pack)
— Fixed a dependicy issue for the LK05 (now named DOOMLK05)
— Added a merged ESP for the DLC’s (a single ESP for vanilla, Far Harbor and Nuka World)
Version 1.18.6
- — Fixed an erroneous master-file reference in the defense gun addon
Version 1.18.5
- — Removed a rather annoying debug message
Version 1.18.4
- — Fix for a bug causing the Force First Person effect to not work when loading a game.
— Added support for the following weapons:
— Cryo Phaser
— DKS-501
— Defense Gun
Version 1.18.3
- — Fixed for the Settings Holotape — Force First Person Effect should operate properly
— Another experimental fix for the black-boxed .44 Recon Scope
Version 1.18.2
- — Fixed the broken Force First Person mode
— Possible fix for a black-boxed .44 Recon Scope
Version 1.18.1
- — Added a patch for ‘Take Cover’
— Fixed an issue with the lens of the Lever Action rifle being black or white
— Possible fix for Force First Person mode not saving correctly
Version 1.18
- — Fixed the normal Chevron dot being off center.
— Framework update, which means:
— Overhaul of the Chance Perspective code. The Force First Person function works much, MUCH better now.
Transition between third and first person is more responsive, happening immediately.
— Updated the icon for the normal chevron to be in line with the actual reticle.
— Added five new reticles and two new dots. Credits for those reticles and the horseshoe dot go to mancika
— Removed the syringes for the Change Perspective effect, and replaced it with a holotape. Tape is automatically added.
— Added an option to also install the v1.2.1 and lower scripts in case of upgrade issues.
NOTE: When updating, it is best to make sure you have the Force First Person / Change Perspective mode DISABLED before updating.
Version 1.17.2
- — Adds an add-on for the Bozar
— Adds patches for the following weapons that already have Combat Scopes by themselfs:
-> M1 Garand by asXas
-> Chinese AK by Wasteland Melody
These patches modify the existing Combat Scope to make them work a bit better.
Version 1.17.1
- — Adds a Recon Combat Scope to the Deliverer
— Fixed an issue with Recon Scopes having an insane amount of reflection when aiming
— Fixed a rare issue with the Far Harbor-DLC lenses
Version 1.16.1
- — Updated the following add-ons:
M1911 by Doom (v2.1)
M4A1 SOPMOD by Skyrimfordawin (v2.0.3)
Previous versions of these weapons are no longer officially supported by the add-ons.
— Fixed an issue with the Far Harbor DLC add-on always installing despite not being flagged for installation.
— Fixed an issue with the Spetsnaz Add-on not installing when the Replacer version of the mod was selected.
Version 1.16
- — Added support for the Spetsnaz Rifle
— Removed support for the Desert Eagle. The mod itself now includes Combat Scopes by default.
— Updated the Chevron dot a bit to be more useful.
— Fixed an issue where the installer always installed the Far Harbor DLC related files.
Version 1.15.1
- — Added support for Far Harbor
— Fixed some issues with some recon scopes not providing the option to customize the reticle
Version 1.14.2
- 1.14.2
— Fixed an issue with the add-on files. This should resolve the duplicate scope issue.
1.14.1
— Fixed an issue with the 2.5x Combat Scope of the 10mm Pistol.
1.14
— Redid ALL lenses. Lens is now opaque when not aiming and completly transparent when aiming. Reflection is a bit lower quality unfortunatly.
— Added the Recon Combat Scopes to the add-on weapons. (Which already had Recon Scopes)
— Removed Skibadaas weapons from the add-on list, sinche they now have Combat Scopes on their own.
— Updated the included framework to version 1.2.1. This means there are 3 more crosshairs and 3 more dots to choose from.
— Added Icons while crafting for every Crosshair and Dot
— Fixed an error which prevented the Recon Combat Scopes from being customizable.
— Fixed an issue with the Pipe Combat Scopes not working with the Force First Person syringe.
Version 1.13.1
- HOTFIX
— Fixed an issue with the IF-54 addon not installing properly
— Removed 3dscopes-framework dependency’s from all the addons
UPDATE
— Added addons for the following weapons:
> IF-54
> M1911
> M9
— Updated the included framework to version 1.1. This means some new crosshairs and dots are included.
— Updated the Alien Blaster Scope (now why would that be 8)?)
— Added 2.5x Combat Recon Scopes for all the weapons that feature 4x Combat Recon Scopes.
— Fixed the issue with the Vector having a purple crosshair.
Version 1.12.4
- — Added an option to NOT install the framework and/or framework default reticles.
— Fixed an issue with the Hunting Rifle and Pipe Revolver recon scopes being off center when using certain mod combinations.
Version 1.12.3
- — Fixed the following issues with the replacer version:
> Hunting Rifle recon scope being non-transparent
> Combat Rifle/Shotgun being off center
> Laser Recon scope being off center when using certain mod combinations
> Institute Laser Recon scope being off center when using certain mod combinations
Version 1.12.2
- — Added third person models for the See-Through Recon scopes, reducing the load on your system.
— Hunting Rifle 4x scope (Replacer) should now be centered correctly. v1.12 did not fix this.
— Experimental fix for the black squares issue’s removed. Caused issue’s for people who were previously not experienceing the black square’s issue
— Updated the circular crosshairs to look lees pixelated.
— Fixed an issue with invisible scopes.
Version 1.12
- — Added See-Through Recon scopes to most guns that have Recon Scopes in the vanilla game
— Fixed an issue with the Hunting Rifle 4x scope (Replacer) not being centered
— Might have fixed an issue for people who experienced black squares instead of reticles in versions 1.11.5 and below
— Framework verison 1.1 included.
Version 1.11.5
- — Fixed an issue related to CTD with the R91 addon
— Updated the included framework to version 1.0.1
— Fixed an issue related to CTD with the XM73 addon.
— Fixed an issue related to CTD with the Combat Rifle 8x Combat Scope.
Version 1.11.2
- — Reintroduced the Force First Person option. Craft a syringe at the Chemistry Station (Utility Section) and use it to enable/disable the FFP.
— Tweaked the Gauss Rifle scope a bit.
— Fixed the ‘wet’ textures for every scope.
Version 1.11.1
- — Fixed an issue with the crosshairs looking purple
— Fixed an issue with invisible scopes in the replacer version
— Fixed an issue with the Railway Rifle scope
— Fixed the crosshair for the Gauss Rifle
— Updated the Mildot Reticle to look less hidious
— Removed the Force First Person option for now, as it doesn’t (yet) work as a perk variant
Version 1.11
- — Fixed an issue resulting in a crash when switching to the deliverer
— Fixed an issue with the scopes for the M4A1 not appearing at the workbench
— Fixed the Railway Rifle scope. Should look a lot more straight now.
— Added a framework. Framework will become available for other modders soon. See patch notes below.
— Added lenses to every scope. Visible when you’re not aiming, almost invisible when you are aiming.
— Added an option to remove the above mentioned lenses
— Added reticle customization in-game! You are able to customize both the crosshair and the dot. 13 Crosshairs, 12 dots, 3 colors.
— Removed the alternate scope for the Combat Rifle and Hunting Rifle. Those scopes are now the default scopes.
Version 1.10
- — Added scopes for the Deliverer
— Added scopes for the AS Vektor (by doobot)
— Added scopes for the Glock 20 (by Z06Frank)
— Added scopes for the USP .45 (by Wretched89)
— Fixed a visual issue with the 2.5x .44 Magnum scope.
— Fixed a issue with incorrect filenames for the WH-77 LSW Short Scope - — Added scopes for the Deliverer
— Added scopes for the AS Vektor (by doobot)
— Added scopes for the Glock 20 (by Z06Frank)
— Added scopes for the USP .45 (by Wretched89)
— Fixed a visual issue with the 2.5x .44 Magnum scope.
— Fixed a issue with incorrect filenames for the WH-77 LSW Short Scope
Version 1.9.2
- — Fixed an esp dependency issue, now for real.
Version 1.9
- — Added an option to force 1st person perspective while aiming (see the 1.9 notes)
— Added scopes for the Crossbow by TrickyVein
— Added scopes for the M4A1 by SkyrimForDaWin
Version 1.8
- — Added scopes for the Alien Blaster (finally)
— Added scopes for the LK-05 (by Doom)
— Added 8x scopes. Replacer version adds them too instead of replacing the Medium Scopes. See the v1.8 comments below
— Grouped the last three added scope sets into a new pack to reduce the amount of ESP’s needed (if you have all the weapons)
— Redid most 2.5x scopes. Almost every ‘zoom level’ has its own unique model.
— Fixed a minor issue with the replacer verison of the XM73
— Reduced the brightness of the glowing elements by 50%. Improves visibility in very dark area’s, without sacrificing visibility overall.
Version 1.7.3
- — Fixed an incorrect ESP dependency (3dscopes-replacer-xm73addon)
Version 1.7.2
- — Added a scope for the XM73 (made by tumbajamba and Azrael_wtf)
— Added a scope for the UMP45 (made by DDProductions83)
Version 1.7.1
- — Fixed the laser scope glowing element being off center
— Added a patch in the installer for the G67 Combat Rifle Replacer
— Added a patch in the installer for the WH-77 Assault Rifle Replacer
Version 1.7
- — Added the Desert Eagle and WH-77 to the supported add-on weapons
Changed Files:
3dscopes-replacer-addons
3dscopes-addons
Added Files:
3dscopes-deagleaddon
3dscopes-replacer-deagleaddon
3dscopes-wh77addon
Version 1.6.1
- — Accidentally packed the wrong ESP files which didn’t contain the fixes for the scope offset issues.
v1.6.1 contains the proper files, v1.6 removed
Changed Files:
3dscopes.esp
3dscopes-replacer.esp
3dscopes-addons.esp
3dscopes-replacer-addons.esp
3dscopes-r91maddon.esp
3dscopes-replacer-r91maddon.esp
Version 1.6
- UPDATE: v1.6
— Adds a set of 2.5x scopes to the game, some with unique models. Applies to all weapons that already have 4x scopes.
— Tried to fix some issues (that were not reproducable at my end =\).
— If you are still having issues:
+ Uninstall and DELETE the mod using NexusModManager
+ Remove any trace from this mod in the Virtual Install directory of NMM
(Settings > Change Virtual Folder to see where that folder is)
+ Download the mod and install it
Changed Files:
Virtually all ESP files
New Files:
XXXCombatSightShort.nif variants for every weapon
Removed Files:
None
Version 1.5.2
- — Redid the R91 addon ESP since it was still causing weird problems
— Fixed a visual issue with the R91 scope
— Fixed a keyword issue with the G3 scope. It will now receive the proper Sniper-perk bonuses
— Added a bundle for all the available addons to reduce the amount of plugins (Select the Install-all option during the installation)
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