Elite dangerous нерф майнинга

The mining Nerf

AscendedXTC

AnArmyOfBeaker

AscendedXTC

Dragsham

AscendedXTC

Spike78

1000ly from the bubble and i mine only Void Opals. Spawn rates are exactly the same for me as before the patch. Filled up my carrier with around 1500 units and sold them yesterday. Maybe people should head out a bit and search for pristine systems where people haven’t depleted ressources yet?

Wasp0

Remind me Mining whingers, is the game called Elite: Mining or Elite: Dangerous?

Play the whole game, not just one a small part of it. The post above mine (Spike78), even shows you that there is still life in mining, you just have to play the game, look for things instead of relying on YT to show you.

jacozilla

Go mine Painite, — either in single hotspot or double hotspot.

TLDR: depending on ship type and config, can earn from 100 tons/hr (70 mil credits/hr selling at 700k, near top range of 792k but I find easier to just dump and go vs search absolute min/max best sell price — would be

80 mil cr/hr if max sale price) to 175 tons/hr (

122M cr/hour @700k sell price)

In double hotspot, I’ve confirmed through multiple trips (average 5 trips) with optimized mining Cutter (4 C2 lasers, 12 collectors) can get avg 175 tons/hour. Even if you don’t get the best/top sell price, selling @700k nets you

In single hotspot, bit lower and more broader range (like some kind of RNG where lot better/worse sometimes) — low range

100 tons/hour and high range

150 tons/hour. Doesn’t truly average to 125 ton/hr because in my samples got closer to 150 more times than low end of 100. But call it ballpark 125 tons/hr in single hotspot =

88 mil credits/hr

***Some strong caveats though to above —
-b/c I now own FC, can configure Cutter to be pure miner, no fuel scoop, etc. I drop off in FC in same mining system and when feel like selling, use long range optimized Anaconda to haul 420 tons at a time, still get

45LY fully laden (I find jumping FC to sell system more a bother b/c jump there and back is minimum 30 min delay timer — with Anaconda

45LY fully laden, can reach best sell systems and return before 30min FC time.).

-I’m only selling one load of 420 tons at a time though — mine 3-4 loads, save in carrier and sell over couple days. Don’t mine enough nor desire to mine and get like 10k+ tons — which admittedly would be worth jumping FC for. More power to those that do but after I get my goal of

4 years of FC upkeep covered, will go back to doing poor paying but more fun (to me) activities. Ironically used to love mining when it was dirt pay but not anymore.

-On 2nd account with nothing unlocked, started out dirt poor with sidewinder and am mining in non-engineered stock Python configured for 192 ton cargo, 7 collectors, and 2 C2 lasers — I get

100 tons/hour with this config. Call it 70-80 mil/hour. I did missions to move from sidewinder to t6 miner — then mining painite to upgrade to T7 miner, then Python.

jacozilla

Remind me Mining whingers, is the game called Elite: Mining or Elite: Dangerous?

Play the whole game, not just one a small part of it. The post above mine (Spike78), even shows you that there is still life in mining, you just have to play the game, look for things instead of relying on YT to show you.

You actually think Elite Dangerous is Dangerous? Lol.

If you want to be rude, then right back at ya — to paraphrase your own quote —> remind me non-mining whingers, is the game called Elite: Safe or Elite: Dangerous? Because for more years now than brief period post launch, Elite «Dangerous» has become Elite Safe

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For PVE, arguably even without engineering players are OP vs NPCs given the neutered combat AI — there was one great period we got an AI plus NPC engineered ships upgrade but that got shut down quick. With even modest engineering, PVE vs NPC is far opposite the game title as can be. Not dangerous at all.

For PVP, the relative safety or danger will always come down to skill of player vs player, so will exclude that category. I’m sure there are some pvp’ers who are good enough they honestly feel Elite is a giant safe space, and others get routinely slaughtered — but point is because the variables (player skill) are not static, it is lot more fair to just use PVE standards as to how ‘dangerous’ or ‘safe’ the ED universe is.

So slow golf clap and one giant LOL at your reply thinking you would cast a zinger against miners or ppl complaining about mining nerfs, when your entire barb is a joke of a point. «Elite: Dangerous»? Nope. So might as well be Elite: Mining, or Elite: Cargo Sim, etc.

777Driver

jacozilla

Oh I got that. and would have let it slide if the barb of mining «whingers» hadn’t been used.

For my own personal sense of game progression, I’m fine with current nerfed mining (e.g. painite 70-220 mil cr/hr), or even long ago standards of 30-50 mil/hr. But I also don’t feel entitled to belittle or label others who choose to use a game mechanism given by Fdev and let be status quo for years, then literally overnight have it yanked away.

Just my opinion but once something has lingered that long, it’s no longer an anomaly that can be nerfed — they need to accept that years long status quo earning level is the new normal, and buff everything else to similar level, and THEN introduce some form of higher cost economy to justify the magnitude of earning potential.

There have been some exceptions here and there, but for most part I wouldn’t call ppl complaining about the sudden mining nerf as «whingers» but customers who fdev deliberately and for -years- allowed an expectation to exist and then suddenly pulled the rug out.

Ian Doncaster

Assuming you have something like an Asp already, you should be able to get a well-equipped Python in about ten hours still, if you went for one of the faster non-mining earning routes (of which there are a lot), without needing to do heavy combat. The mining changes have cut out the various multi-hundreds-of-millions/hour earning methods, but left plenty of unrelated ones for about 50M/hour, and even more at about 20M/hour.

That said, if you’re having trouble in a HazRES, your problem is not the ship but that you’ve only been playing for a week and need more practice at combat. Rather than focusing on cash for now, buy a cheap Vulture, unlock some of the early-game engineers, upgrade it a bit with them, and that should cut through most HazRES opponents okay . as well as being a lot cheaper than the Python to lose if you do mess up. By the time you’ve got the hang of fighting you’ll probably be able to afford the Python anyway.

As someone whose been playing the game for years, it took me at least 8 months to earn my first Python. I’m not one of these players who concern themselves with how others wish to play, but I must say that this post illustrates why the imbalances that have crept into the game are problematic. Those first six months were probably the most enjoyable time I had in the game — gradually learning how to make a modest income from various activities, slowly building my rank in various places for higher rewards. When I could afford an Asp Explorer I thought I’d hit the big-time — I spent hundreds of hours and made hundreds of millions from passenger missions in that beauty before grabbing a Python. The passenger missions took me to some of the most beautiful places I’ve seen in the game. My point is, mining has depraved new players of this experience (unless they actively resist), and that’s to the detriment of their understanding and experience of the game more broadly. Also, the sad truth is that there’s far too little in the game beyond this progression, so being able to do it in a few hours leaves the experience feeling rather hallow in the long run. If your experience of the game as a new player was more like mine (no fault of your own), then you wouldn’t be in the position of not knowing how to make money by other means.

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I agree that they appear to have made a complete mess of mining though. I just can’t face trying to supply my FC with Tritium at the moment.

thistle

rip_murdock

I’ve done my share of LTD mining over the last year and mined painite and done mining missions since the game launched on console. Never done any eggsploits.

My beef with the current mining nerf is that I’ve spent a ton of time and mats fully fitting out and engineering a Python, Clipper and Cutter for pure mining, and an FC, and they feel pretty useless at the minute.

The other roles all need buffing to provide a realistic path to FC ownership though.

Wendake

The thing that new players don’t realize (and it’s not their fault because FDev did an excellent job to broke game earning rate / player progression) is that not being able to buy a medium ship after playing the game only 4 hours is what makes the journey unique and give you goals in a sandbox universe (where a lot of players struggle to find a «purpose»).

It allows you to learn the game basics in a smaller ship, make errors and progress from a small ship to another one (instead of sidewinder to anaconda in less than 24h) while experiencing different aspects of the game and slowly earning credits for your first medium ship. IMO the process to get your first medium ship should take atleast 50h (if you focus only on making credits). Than you’ll finally be able to buy your first medium ship and it’ll feel like an achievement since you had to make your way through and have to choose which one (instead of buying all of them because too much credits).

This first medium ship will allow you to step-up your game and increase your earnings if you aim for a larger ship.

FDev are selling FCs as «eng-game» content. well they totally missed it because a new player with some coaching could do Sidewinder to FC in a ridiculous amount of time. and than what ? He’ll feel like he «finished» the game and have no more goals. and than leave. There is nothing good for FDev in that choice.

Even though it’s a sandbox game, player progression and balancing between professions is such a mess right now. you can make it to Trade Elite in 10h and Combat Elite in 1500h .

FDev are completely out of touch and the fact that it took close to 2 years (since 3.3) before they start ot adress issues about mining incomes says a lot.

cmdr Peron

Wasp0

You actually think Elite Dangerous is Dangerous? Lol.

If you want to be rude, then right back at ya — to paraphrase your own quote —> remind me non-mining whingers, is the game called Elite: Safe or Elite: Dangerous? Because for more years now than brief period post launch, Elite «Dangerous» has become Elite Safe

For PVE, arguably even without engineering players are OP vs NPCs given the neutered combat AI — there was one great period we got an AI plus NPC engineered ships upgrade but that got shut down quick. With even modest engineering, PVE vs NPC is far opposite the game title as can be. Not dangerous at all.

For PVP, the relative safety or danger will always come down to skill of player vs player, so will exclude that category. I’m sure there are some pvp’ers who are good enough they honestly feel Elite is a giant safe space, and others get routinely slaughtered — but point is because the variables (player skill) are not static, it is lot more fair to just use PVE standards as to how ‘dangerous’ or ‘safe’ the ED universe is.

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So slow golf clap and one giant LOL at your reply thinking you would cast a zinger against miners or ppl complaining about mining nerfs, when your entire barb is a joke of a point. «Elite: Dangerous»? Nope. So might as well be Elite: Mining, or Elite: Cargo Sim, etc.

PLEASE re-read my post, no where did i indicate that Elite Dangerous is dangerous, mention PvP, PvE what I DID SAY was that the game is called Elite Dangerous, not Elite Mining and the Cmdr i was replying too should look at otherways to enjoy the game, even enjoy mining by looking beyond LTD’s.

PLEASE don’t put words to my post, you do not represent me or my views! now be on your way and go troll someone else post.

Wasp0

Oh I got that. and would have let it slide if the barb of mining «whingers» hadn’t been used.

For my own personal sense of game progression, I’m fine with current nerfed mining (e.g. painite 70-220 mil cr/hr), or even long ago standards of 30-50 mil/hr. But I also don’t feel entitled to belittle or label others who choose to use a game mechanism given by Fdev and let be status quo for years, then literally overnight have it yanked away.

Just my opinion but once something has lingered that long, it’s no longer an anomaly that can be nerfed — they need to accept that years long status quo earning level is the new normal, and buff everything else to similar level, and THEN introduce some form of higher cost economy to justify the magnitude of earning potential.

There have been some exceptions here and there, but for most part I wouldn’t call ppl complaining about the sudden mining nerf as «whingers» but customers who fdev deliberately and for -years- allowed an expectation to exist and then suddenly pulled the rug out.

jacozilla

PLEASE re-read my post, no where did i indicate that Elite Dangerous is dangerous, mention PvP, PvE what I DID SAY was that the game is called Elite Dangerous, not Elite Mining and the Cmdr i was replying too should look at otherways to enjoy the game, even enjoy mining by looking beyond LTD’s.

PLEASE don’t put words to my post, you do not represent me or my views! now be on your way and go troll someone else post.

I stand by my reply. You sarcastically or in seriousness accused commanders of «whinging» when in my view most are simply expressing understandable displeasure at a status quo that was allowed to exist for years. Thus a de-facto, normal expectation.

By any reasonable interpretation, feeling entitled or «whinging» is when an -unreasonable- expectation is demanded, or facing what is a ‘normal’ situation, demanding something outside that norm. Given Fdev has allowed, for good or bad, buffed mining to be the status quo for years, it is hardly «whinging» to express displeasure as a customer to have that status quo taken away suddenly. Fdev normalized it, customers came to expect it, not «whinging» to complain about it taken away.

You used the game title as a play on words to indicate the game is indeed not all about, or should not be all about mining. Yet you can’t play up the part it is not all about mining because not in the title, but then not be held to same fact that the -dangerous- part is not really relevant in the title as well. In short, you either use the title as a means to rationalize it should not be all about mining because that is not what the title focus is, or you don’t.

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